It's the arts present yet more old game boxes because new games can't do art. Not on their boxes at least.
Blood Money (1989)
Here's a game I don't, not so surprisingly, know squat of. All I can figure from the screenshots at MobyGames is, that it is some sort of a side-scrolling shooter perhaps. But I'm not really interested in the game more than I am interested in the box art it has.
This rather interesting looking alien warrior is the work of Peter Andrew Jones, an artist who is dabbling in themes of fantasy and sci-fi among other things.
If you want to see more of Jones' art, you can head down to his rather hectic looking web site. It's like yet another step back in time.
An interesting little factoid about Blood Money. The game was developed by DMA Design, which later changed its name to a little known monicker of Rockstar and went on to do games about criminals running all around big cities.
Stryx (1989)
to continue with showing cool art from games I know nothing of, here is Stryx, by Psygnosis. I don't know about you, but I just love that obviously Robby the Robot inspired murder machine.
Trusting on MobyGames, the game itself looks like a rather bland, run in the mill kind of a side-scrolling action platformer. You apparently play as the dude who is threatened by Robby there.
I'd rather play as Robby on a murder rampage, but I guess you don't always get what you want.
This was, again, the work of Peter Andrew Jones. I can't really decide which one of these two is my favourite. While Stryx cover might have a bit more going in it because of the whole action-angle, the alien on Blood Money isn't void of interest either.
Dark Seed (1992)
As a surprise, unlike the previous two, I actually know something of this game and have, in fact, even played it. Dark Seed, a unique adventure game based on the weirdly sexual works of the famed Swizz surrealists H. R. Giger. The game itself was done by Cyberdreams.
The game has you playing as Mike, a writer who starts getting headaches after moving into a new house. Soon enough, he finds a portal, which takes him to a surreal world, portrayed by the works of Giger.
The game is ridiculously hard, even when compared to some older Sierra titles, which can be almost impossible.
Difficulty aside, the game does have pretty solid art, even when it uses art not done or based on Giger's works. The box art is, obviously, also based on the works of Giger.
You can see more of Giger's stuff at his own, rather ancient-looking, web site. For a better effect, I'd recommend either googling further or just getting one of his many art books.
The Secret of Monkey Island (1990)
For the final piece, one of my all-time favourite game boxes. And the game isn't half bad either.
I don't think I need to say much more of the game itself, it is a genuine classic. These days, you can also play a remake of it, but that one does suffer a bit of rather sloppily enhanced game graphics.
The box art was done by Steve Purcell, who did not only do a lot of work Lucasfilm games, was also a cartoonist and is now, as far I know working for a small animation company called Pixar or something.
But, Purcell's work history aside, he was responsible for some of the best artwork ever to adorn game boxes. He has a blog site, but he doesn't seem to be updating that a lot. He might be more active on social media.
Blood Money (1989)
Here's a game I don't, not so surprisingly, know squat of. All I can figure from the screenshots at MobyGames is, that it is some sort of a side-scrolling shooter perhaps. But I'm not really interested in the game more than I am interested in the box art it has.
This rather interesting looking alien warrior is the work of Peter Andrew Jones, an artist who is dabbling in themes of fantasy and sci-fi among other things.
If you want to see more of Jones' art, you can head down to his rather hectic looking web site. It's like yet another step back in time.
An interesting little factoid about Blood Money. The game was developed by DMA Design, which later changed its name to a little known monicker of Rockstar and went on to do games about criminals running all around big cities.
Stryx (1989)
to continue with showing cool art from games I know nothing of, here is Stryx, by Psygnosis. I don't know about you, but I just love that obviously Robby the Robot inspired murder machine.
Trusting on MobyGames, the game itself looks like a rather bland, run in the mill kind of a side-scrolling action platformer. You apparently play as the dude who is threatened by Robby there.
I'd rather play as Robby on a murder rampage, but I guess you don't always get what you want.
This was, again, the work of Peter Andrew Jones. I can't really decide which one of these two is my favourite. While Stryx cover might have a bit more going in it because of the whole action-angle, the alien on Blood Money isn't void of interest either.
Dark Seed (1992)
As a surprise, unlike the previous two, I actually know something of this game and have, in fact, even played it. Dark Seed, a unique adventure game based on the weirdly sexual works of the famed Swizz surrealists H. R. Giger. The game itself was done by Cyberdreams.
The game has you playing as Mike, a writer who starts getting headaches after moving into a new house. Soon enough, he finds a portal, which takes him to a surreal world, portrayed by the works of Giger.
The game is ridiculously hard, even when compared to some older Sierra titles, which can be almost impossible.
Difficulty aside, the game does have pretty solid art, even when it uses art not done or based on Giger's works. The box art is, obviously, also based on the works of Giger.
You can see more of Giger's stuff at his own, rather ancient-looking, web site. For a better effect, I'd recommend either googling further or just getting one of his many art books.
The Secret of Monkey Island (1990)
For the final piece, one of my all-time favourite game boxes. And the game isn't half bad either.
I don't think I need to say much more of the game itself, it is a genuine classic. These days, you can also play a remake of it, but that one does suffer a bit of rather sloppily enhanced game graphics.
The box art was done by Steve Purcell, who did not only do a lot of work Lucasfilm games, was also a cartoonist and is now, as far I know working for a small animation company called Pixar or something.
But, Purcell's work history aside, he was responsible for some of the best artwork ever to adorn game boxes. He has a blog site, but he doesn't seem to be updating that a lot. He might be more active on social media.
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