More great game box art for your viewing pleasure. And maybe you'll learn a name or two of the artists responsible for them.
The Savage Empire (1990)
If you've read my blog, you might not be surprised that I have a huge soft spot on pulp fantasy and pulp-themed art. This time I kick of by another piece by Denis R. Loubet, whose works I've covered previously as well.
Worlds of Ultima was a short-lived attempt from Origins to create spin-off titles using the current engine of the current main game in the series. Savage Empire was one of the two titles utilising the engine for Ultima VI.
In this spin-off, the avatar is whisked away to a world that is inspired by the lost world stories of the early 20th century. In the vein of Burroughs' Pellucidar stories, he now adventures in a world, where humans and dinosaurs co-exist.
While I've tried the game several times, it hasn't really grasped me the same way Ultima VI did back in the day. Something about it just feels off, especially in comparison to the other game in the spin-off series, Martian Dreams.
Conquest of Camelot (1989)
The next in line is one of the more unique titles from the old Sierra catalogue, Conquest of Camelot by Christy Marx.
The game itself is not only good, but it is also among the more memorable titles Sierra published. The game portrays King Arthur's quest to find the Holy Grail and has different endings depending on what you do and how you behave during the quest.
Peter Ledger was responsible for creating the box art it is among my favourites among old game art. The image itself is based on a very short segment in the game, where Arthus is pitted against a Saracen warrior.
Ledger himself passed away in 1994. Here's a biography of him by Christy Marx.
All in all, a great cover and the game is worth getting as well.
Manhunter: New York (1988)
I can honestly say I don't like either of the two Manhunter titles. This dystopic puzzle adventure, created with a then already old old Sierra AGI engine is a spin of a dystopic future, where aliens have conquered the world.
You play as Manhunter, who is chasing a terrorist trying to cause troubles in the idyllic co-existence of the humans and their orb overlords.
While the game itself is bad, the box art by Dee Dee Murry is fantastic in its whole '80s dystopic glory. Dee Dee did graphics for several games her brothers Dave and Barry designed, but after getting out of the games business, she concentrated more on painting landscapes and animals.
You can see her works on her own web page. While her current subject matter isn't something I'm personally that interested in, she is technically very good.
Bloodwych (1989)
Finally, another game I've never played, an old RPG title Bloodwych. It is, as far I know, a dungeon Blobber in the style of Eye of the Beholder and the like. The hideously fantastic cover has stuck my mind though.
There's just something about that obviously Chinese Guardian Dragon inspired mug that stays with you.
The art is tributed to UK based artist, Chris Achilléos. You can see more of his works on his own site. His art ranges from sci-fi to westerns and he's also done work for movies and magazines.
Not having played the game, I can't really say much of it, but what I've seen of it, it does look rather bland and boring. But then again, maybe it is one of those forgotten classics.
The Savage Empire (1990)
If you've read my blog, you might not be surprised that I have a huge soft spot on pulp fantasy and pulp-themed art. This time I kick of by another piece by Denis R. Loubet, whose works I've covered previously as well.
Worlds of Ultima was a short-lived attempt from Origins to create spin-off titles using the current engine of the current main game in the series. Savage Empire was one of the two titles utilising the engine for Ultima VI.
In this spin-off, the avatar is whisked away to a world that is inspired by the lost world stories of the early 20th century. In the vein of Burroughs' Pellucidar stories, he now adventures in a world, where humans and dinosaurs co-exist.
While I've tried the game several times, it hasn't really grasped me the same way Ultima VI did back in the day. Something about it just feels off, especially in comparison to the other game in the spin-off series, Martian Dreams.
Conquest of Camelot (1989)
The next in line is one of the more unique titles from the old Sierra catalogue, Conquest of Camelot by Christy Marx.
The game itself is not only good, but it is also among the more memorable titles Sierra published. The game portrays King Arthur's quest to find the Holy Grail and has different endings depending on what you do and how you behave during the quest.
Peter Ledger was responsible for creating the box art it is among my favourites among old game art. The image itself is based on a very short segment in the game, where Arthus is pitted against a Saracen warrior.
Ledger himself passed away in 1994. Here's a biography of him by Christy Marx.
All in all, a great cover and the game is worth getting as well.
Manhunter: New York (1988)
I can honestly say I don't like either of the two Manhunter titles. This dystopic puzzle adventure, created with a then already old old Sierra AGI engine is a spin of a dystopic future, where aliens have conquered the world.
You play as Manhunter, who is chasing a terrorist trying to cause troubles in the idyllic co-existence of the humans and their orb overlords.
While the game itself is bad, the box art by Dee Dee Murry is fantastic in its whole '80s dystopic glory. Dee Dee did graphics for several games her brothers Dave and Barry designed, but after getting out of the games business, she concentrated more on painting landscapes and animals.
You can see her works on her own web page. While her current subject matter isn't something I'm personally that interested in, she is technically very good.
Bloodwych (1989)
Finally, another game I've never played, an old RPG title Bloodwych. It is, as far I know, a dungeon Blobber in the style of Eye of the Beholder and the like. The hideously fantastic cover has stuck my mind though.
There's just something about that obviously Chinese Guardian Dragon inspired mug that stays with you.
The art is tributed to UK based artist, Chris Achilléos. You can see more of his works on his own site. His art ranges from sci-fi to westerns and he's also done work for movies and magazines.
Not having played the game, I can't really say much of it, but what I've seen of it, it does look rather bland and boring. But then again, maybe it is one of those forgotten classics.
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