Hyperion (Simmons, Dan, 1989)

Hyperion (Simmons, Dan, 1989)

In the far away future, centuries after Old-Earth has turned into a dead pile of debris in space, seven pilgrims begin their journey toward the world of Hyperion and the mysterious Time Tombs it holds. Despite the looming war against the Ousters, a sect of first explorers living in deep space, far from the connected Hegemony Web, these pilgrims are travelling towards their destiny, where they may or may not be killed by the Shrike, spiked four-armed guardian, and a living god like some believe, of the tombs.

The story begins with the Council, who is in his solitude on an unnamed planet, sitting in his private spaceship playing his ancient piano while a storm rages outside. He is interrupted by a call of the Hegemony CEO, who informs him, that he is to partake on a pilgrimage, sanctioned by the Church of the Shrike,  to Hyperion, a world he used to oversee for the behest of the Hegemony. He is to leave immediately to meet the other pilgrims aboard one of the famed Templar Threeships.

Aboard the ship they are to travel to Hyperion, the Council meets his fellow cohorts. These people are centuries-old poet Martin Silenius, a priest of an ancient and almost dead catholic fate Lenar Hoyt, a FORCE military colonel Fedmahn Kassad,  a private detective and the only willing female member of the group Brawne Lamia, the captain of the Templar ship Het Masteen and a Jewish scholar Sol Weintraub with his infant daughter Rachel, who is because of her young age not an official member of the pilgrimage.

As the seven people are unfamiliar with each other, despite some of them being well known enough to be known throughout the Hegemony Web worlds, they decide to tell stories on why they were chosen to take part in this final pilgrimage. To keep things fair, they draw lots in order to see in what order the stories would be told.

On each lunch break, they take on their perilous journey through space and lands threatened by war, they sit around and tell their stories. At first, each story might seem they have very little to do with the world of Hyperion, Time Tombs or the Shrike, but the further they go, the clearer it becomes, that the Church of the Shrike had a good motivation to choose them to take the trip.

Structurally Hyperion is constructed from several stories set in the vast universe of the Hegemony Web. All these stories are tied together with the framing story of the pilgrimage this discordant crowd is on. Every story opens up a new piece on the larger construct of why they are there, what the Time Tombs and the Shrike are and what is actually going on behind the political shrowd of the world.

These several stories vary in style and the way they are narrated, fitted on the personalities of the people telling them. All of the stories are deeply personal to the people telling them, but at the same time, they are heavily tied to the greater whole, which slowly becomes clearer the more you learn of the people. I do think it would be a disservice to the story itself to say anything more of the stories, as that would, I believe, rob you of the pleasure of finding out the mysteries yourself, ruining the impact of the tale.

Hyperion is a masterpiece in its own right. It is well written and deeply thought out whole, that carries to the end with enviable ease. Its story flows from the first page to the last in a rare manner many writers strive for but will most likely never manage to achieve.

 



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