Might and Magic: Book One - The Secret of the Inner Sanctum (1986) and Might and Magic II: Gates to the Another World (1988)
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I have no nostalgic connection to any other Might and Magic game other than Might and Magic III: The Isles of Terra, as that was the only one I played as a kid, so this is me taking a look at it from a fully modern perspective. That said, some time ago I bought the whole series from GOG sale, only to come to a conclusion that I would never play through either of the first two games, on the grounds that I'm not a fan of mapping my own way through the game world. Mapping, in general, is something I think the game should take care of itself.
I decided to forget about trying to play the first two games. Despite they were very similar to Might and Magic III, the interface and the lack of the automap was just too much for me. And then I found out about Where Are We? an automap solution running alongside the games, providing as accurate automap you yourself choose. It also allows you to cheat, which I ended up doing, as the game itself requires quite a bit of grinding and with the interface it has, the combat felt a bit too cumbersome and slow task. So armed with external help and cheating, I ploughed through two technically very, very outdated games.
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After you finally do get to that Inner Sanctum, the setting makes a twist: it's not actually a fantasy setting: in the Inner Sanctum you meet an observer from a highly technologically advanced alien race, who says that you've passed their test and are ready for another adventure in another setting, that is Might and Magic II. Of course, the observer can also be seen as a metagame element, where the developer cheekily has just inserted himself there in the end in order to tell that the game is done and you can transfer your party to another game if you want more. But in either case, that's the game. It takes, obviously, some grinding quests and a couple of mandatory "story related" quests to get there, but that's the game in a nutshell. There's actually a pretty snazzy walkthrough out there that gives all the main tasks in 18 sentences.
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To put it simply, Might and Magic I is a game-best approached with caution and with historical curiosity towards old RPG's. And even then I do recommend the Where Are We? automation, as it makes the old game a bit smoother. Other than that, it might be a tad difficult to enjoy it.
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As a game, Might and Magic II, is pretty similar to what the first game is, but with a bit better-looking graphics. The user interface and playability remain pretty much the same, so an external auto-mapper like "Where Are We?" is highly recommended for enhancing the game. Another big change is, that there is more in-game story this time around, provided by actual characters in the game world, when they give you things to do, like rescuing people that are trapped by goblins. The focus still remains on exploring a vast, maze-like world and there's a lot of combat in it, but it still is nice to see a bit more narrative in it than the first game had. It makes it feel like something more than a glorified combat simulator.
Don't get me wrong though, Might and Magic II is still a far cry from a narrative-driven RPG, but it was definitely trying to be a bit more than grinding fest the first entry was. Even the game manual drops a couple of pages worth of lore for the setting and fleshes more of the world of Might and Magic, which is actually several different worlds connected by devices created by advanced aliens. But this all is mostly in the manuals and the game itself throws out only some relatively short bursts of a story now and then.
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All said though, Might and Magic II is just more of the same that the first game offered. Just like it was then and it's now, the developers took the winning formula of the previous title and beefed it up, altering things they thought needed altering, upping the ante that comes to graphical fidelity and called it for the day. And that in itself is fully fine and if that's what you're looking for as a player, then the sequel should be smooth sailing doing what you enjoyed doing previously. Why change something that isn't really broken?
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The thing where both of the games really do excel at is the exploration aspect of the game, as the maps are relatively large and filled with stuff to encounter. Sadly enough the exploration also means that you need to be mapping out the game unless you use an alternative auto-mapper. And in the end, the large world feels mostly wasted on the grounds of what you can actually do, which is to grind in order to become the biggest badass out there.
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If you want to give these ones a try, GOG is your friend. The collection has the first 6 games and is worth it if you ask me, as from the 3rd game the series turns far more playable even from a modern perspective.
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