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Of Orcs and Men (2012) developed by Cyanide, Spiders. published by Focus Home Interactive
I think the idea of Of Orcs and Men is more interesting than the game itself is. Not that the game is terrible, mind you. As far games go it walks a steady path of being a fun little game, not groundbreaking nor overly ambitious in any way, but a fun little game that might even linger in your thoughts for a moment after you've finished it.
So the idea of Of Orcs and Men. Simply put, it lets you play as the usual villains of any bulk fantasy piece, as an orc and a goblin. Arkail is a brutish berserk warrior on a mission to assassin a human emperor, as he and his fellow rebels feel it's the means of ending orc slavery. Styx is his guide, a foul-mouthed goblin, who is handy with his daggers and stealth attacks. You can play with either one you choose, freely changing between the characters, but I noticed I preferred playing Styx, as I've always liked rogues and assassins in RPG's. Arkail is the brawn of the duo and during a fight he's the one that can take the most punishment, while Styx stays in the background, throwing daggers and poisoning enemies with his daggers.
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Styx and Arkail are in one of the few city levels. |
After you've thinned the herds, the rest of the combat tends to go more often than not by having Arkail beating up the main bulk, while Styx runs around, throwing daggers and on occasion resurrecting Arkail if he falls down. All in all, not the most exciting nor strategic way of doing combat.
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Styx in his stealth stance. |
As far as the story goes, Of Orcs and Men manages to get to the b-movie level with ease. It has some things in it that could make you shake your head or just bust out laughing, especially when it's apparent that the writers were trying to be serious or overly clever. A lot of the dramatic moments and especially the cinematics are almost adorably clumsy in their execution. When I said the game doesn't try to be overly ambitious, I might have been a bit too optimistic, as the story does try to be that at times, succeeding rather badly at it.
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Typical combat scenario. Arkail is surrounded by the horde, while Styx has fallen to the background. |
If you want it, you can get it from Steam. But personally, I'd wait for a sale. A tenner or so would sound about right to me, especially if you don't go to it expecting to be wowed in every turn.
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This is the end. |
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