Remaking or remastering a beloved classic like Day of the Tentacle must have felt like a daunting task despite the company doing the remaster is Double Fine helmed by Tim Schafer, one of the original designers of the game. It must have been daunting despite Double Fine having access to original, uncompressed audio files, original concept art, original artist Peter Chan and original musicians. I know it would have felt a daunting task to me, as people do love Day of the Tentacle. I'd go even as far as to say that many people think it's one of the best adventure games ever made.
Thankfully Day of the Tentacle Remastered is a job done right. It's not a lukewarm attempt at rekindling a franchise like Gabriel Knight remake Phoenix Online Studios did with the lead of original designer Jane Jensen. It's not a hit and miss attempt like how the two remasters/remakes of the two first Monkey Island games are (the first has a lazy art design and a horrible Guybrush, while the second one is, and I know people will scorn at this, the one I prefer over the original).
The purple tentacle in the future is so evil. that he has managed to grow a beard despite tentacles having no follicles. |
But that's not all. They also allow, just like the Monkey Island remakes do, the player to switch freely between the original pixel art and the newly created high-resolution art. And if you prefer to listen to the old music, as it was back in the day, you can do that as well, not to mention the possibility to play the game with the original verb-UI as well. And if you really want to, you can mix up the remastered and original elements, like playing the high-resolution game with the verbs or the low-resolution game with the modern UI. The way I see it, Double Fine has gone up and beyond in order to make sure that new and old players alike can play the game the way they see fit.
If there's something to nag about in using the old verb interface, it's the fact that the screen aspect ratio is then switched to the original 4:3 view. |
In Maniac Mansion a guy named Dave leads two other kids to the mansion in order to save his girlfriend from the clutches of Dr Fred, who himself was in the clutches of an evil Purple Meteor. In Day of the Tentacle Dr Fred's creation, also seen in the first game, Purple Tentacle mutates and begins plotting world domination. A much more mellow Green Tentacle asks help from Bernard in order to stop the evil Purple. This leads Bernard, Hoagie and Laverne into the mansion, where they make a time jump and end up solving the case in three different time zones: 200 years in the past, 200 years in the future and in the present day. And if you haven't played Maniac Mansion before, DotT Remastered includes it as well, just like the original did. You just need to find a computer from Ed's room and start cracking away.
Typical, depressing motel room |
A great testament to how well the game has endured time really is the fact, that the gameplay itself hasn't been changed at all. Not even the new radial UI alters things in any way. All the actions, necessary and unnecessary alike, are presented in both forms of UI. All the puzzles are just as they were back in the day. All the dialogues as well. In short, it still is the same game, even under all the polish.
Modern UI. Unlike many other modern adventure games that utilize two option smart cursors, DotT uses all the possibilities the original verb interface had for each item. |
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