As I've been playing Torment: Tides of Numenera beta I've came to a conclusion, that it has probably the worst character creation system I've ever encountered in a CRPG. To put it short, it's far too complex for its own good and it's a system that takes far too much time. It doesn't feel fun or involving more than it feels overdrawn and over thought. In things like this, I do believe less is more.
So how does the system work then. Let's start from the beginning, where you fall through the sky.
|While this is an interesting way to star a game, I don't think it's the best way to start your character creation|
In this room you need to interact with glowing spheres and do basic decision, which will grant you more points for your effort pools. Slowly you ascend upwards until you get to a mirror, which shows you reflections of yourself in a different situations and you get to choose your own personality. You step through thinking, okay, that was it. But it isn't over yet.
|It is, at least, a pretty nice looking scene. The still image doesn't do it justice.|
|This is probably the slowest and most boring bit of the whole process.|
|The narrative where you get to make some more decisions. While I do think they're generally well written, you'll see a different ones depending on your previous choices, they do add yet another layer of bulk on an already long system|
Sure, it might feel fun for the first time, but after that it feels more like an arbitrary task that has no merit towards what kind of a character you REALLY want. Also, what adds to my dislike toward the system is, that it also acts as a mandatory tutorial segment, which you need to go through every time you start the game, no matter how familiar you'd be with it already.
|This is how Ultima VI did it. It had text, but didn't take nearly as long as Torment does.|