As I've been playing Torment: Tides of Numenera beta I've come to a conclusion, that it probably has the worst character creation system I've ever encountered in a CRPG. To put it short, it's far too complex for its own good and it's a system that takes far too much time. It doesn't feel fun or involving more than it feels overdrawn and over thought. In things like this, I do believe less is more.
So how does the system work then. Let's start at the beginning, where you fall through the sky.
|While this is an interesting way to start a game, I don't think it's the best way to start your character creation|
In this room, you need to interact with glowing spheres and do a basic decision, which will grant you more points for your effort pools. Slowly you ascend upwards until you get to a mirror, which shows you reflections of yourself in a different situations and you get to choose your own personality. You step through thinking, okay, that was it. But it isn't over yet.
|It is, at least, a pretty nice looking scene. The still image doesn't do it justice.|
|This is probably the slowest and most boring bit of the whole process.|
|The narrative where you get to make some more decisions. While I do think they're generally well written, you'll see a different ones depending on your previous choices, they do add yet another layer of bulk on an already long system|
Sure, it might feel fun for the first time, but after that, it feels more like an arbitrary task that has no merit towards what kind of a character you REALLY want. Also, what adds to my dislike toward the system is, that it also acts as a mandatory tutorial segment, which you need to go through every time you start the game, no matter how familiar you'd be with it already.
|This is how Ultima VI did it. It had text, but didn't take nearly as long as Torment does.|