|My blue crab slayer. I think that should be an STD medicine|
So, thinking I might have erred, I decided to create a new character, or two in fact, just to get a bit of a feeling that I've covered all my bases. So in a bit more traditional fantasy spirit I created a dwarf and an orc. Surely neither would be hacking walking roots or bucks in the forest.
Sure enough. The other seems to have a whole quest trees revolving around beer, because, you know dwarves if know what I'm saying, and the other, well, in all honesty, the orcs seem to be the most interesting of the three. Sure, there's occasional killing of boars and scorpions, but there's at least a human enemy presence as well and a feeling the orcs are doing something about it.
|My orc rogue. The most interesting of the three races I tried.|
But the thing that really does bother me about WoW is this: it lacks a sense of accomplishment. At least for me, it does, as accomplishing something for me doesn't mean that I get to the next level after another. See, just like in pretty much every MMORPG out there, you don't really effect on the world around you.
It doesn't matter WHAT you do or WHOM you kill, as all those things are soon forgotten and each quest returns to the starting point for the next player to do and the next after that. Things don't ever change. You might not be able to do those missions again, but when you go back to the mission area, there's the same monsters and same quest items respawned, only with new players after them. In a sense doing anything in a game like World of Warcraft is a fools' errand, as you don't effect on the status quo of the game.
|Dwarves Co. Beer is our business.|
And then there are those little issues when a lot of players are trying to complete the same quest at the same time. They all skulk the same little area, trying to either kill the same enemies or trying to pick up the same object. It's a small annoyance, but an annoyance none the less, as at that point the game kind of locks in an irritating stand still, when everyone is waiting to be the first to do something.
I don't know, maybe my disappointment towards WoW also stems a little from the fact, that it has for ages been the biggest and the most acclaimed game of its kind. At best it has had over 10 million paying players, which is insane. It is a game with devoted fans, who have been around since it first launched. And I would dare to say it has invented and perfected many of the mechanics and gameplay elements most of the other modern MMORPG's ape blindly.
|This at least feels like a war, not like playing a character trying to pass his biology exams|
What does intrigue me a bit is one possibility: when WoW as it now dies, would it make sense for Blizzard to try and remove that MMO stuff from the game itself as a try to make it a single player game? When there are no other players around, it would be possible to make the world more responsive about the things you do as a player. To make it feel like the things you do actually matter. But something like that is probably not going to happen, as it would be a humongous task. When an MMO dies, it just fades away and is often forgotten.
|Let me just go here to complete one of the many drink related quests. Ah, the manly things the dwarves love.|
But I'm not holding my breath about it.
If you want it, you can get it from its official site, or just shamble into the nearest store, as they still might carry an actual, physical copy of it. But it would make more sense to download from Battle.net, as the game has a free to play option to level 20, which should be more than enough time to decide if you like it or not. And as it is a monthly subbed game, making sure that you like it makes just more sense.