|Lights of civilization, but no going there yet. But hopefully|
Some people just don't like E:D and I can fully understand why. It's a game that doesn't tell you what to do and while it has several different kinds of missions, the mission system largely does remind me of the endless quests Skyrim generates for the player. That kind of thing can get a bit tedious. But then again, you're not really supposed to just do missions. You're supposed to make your own way, which also means trying your hand in other occupations, like trading or exploring. Not that those activities will be fun for everyone. And not everyone is willing to make their own fun and in a sense, I get that as well. If you get a game, it's fair assumption that the game developer has already made some fun for you.
As of now, E:D is still missing a human element, as there's no real interaction between people. It's all ships. Even when you meet an another commander in the void, it's still just text on the screen or voice over the dark of space. At times it would be really nice to see other people, not only the chest and body of your own pilot, sitting in the command chair of the ship.
Elite Dangerous got just updated to 1.4, which brought in CQC, Close Quarters Combat, a separate game mode, that allows real commanders to take on other real commanders in an arena. And boy, is that a blast. You hop in a smaller, agile fighter and the aim of the game is to get close and dirty. It's a good, fun distraction from the main game itself, especially if you are on longer exploration run in the outer edges of the galaxy, where the possibilities for combat or other fun are limited.
|When you are a pilot, you need to remember to take sun|
paths in regular intervals. Or at least let your ship do so.
|I'm so going to land here when given a change.|
Something that could be fun could be a series of Elite stories. Stories set in the universe of the Elite, CQC is done now. That would allow a way to make the universe of the game feel much deeper than it is now, as it is far too easy to ignore a lot of plot points that are discussed in the background, within the Galnet News channel in the game. It's also way too easy to ignore what goes on in the Powerplay part of the game. I don't want to say a lot about Powerplay aspect, as I find the mechanics to be dull. But if you can cope with it, it's a good way to get into a position of easy credits.
that could be played through a separate mode just like
As I said in the beginning, I like Elite: Dangerous. I'm not in love with it, not yet at least, but it does have tremendous potential, if it's ever allowed to reach that. I'm guessing Horizon will start paving the way for the future of E:D. Through it, we could potentially start seeing snippets of where Frontier is taking the game, despite they often are very tight-lipped about their overall plans. But still, whatever it might be, E:D won't be a game for everyone.
|There's always the possibility to just fly somewhere in the galaxy, just to see some pretty nebulae up and close.|