Brassheart, 2025, developed and published by Hexy SP Z.O.O
Every time a new adventure game appears, I'd love to be able to say that a new gem has just dropped. Alas, that's not really possible. Not with Brassheart at least. It is a game that has the framework and drapins, but it lacks what it counts for me, at least. It's just not a very well-written game. While the story is interesting, the dialogue can't quite match it, as many of the discussions meant ot be funny or witty just didn't work for me, which led me to skip quite a bit of it, especially towards the end. The voice actors are doing what they can, but besides a couple of lines, most of the dialogue falls as flat as it does in writing.
In an alternative 1920s, where the world has advanced technologically in a different way, with inventions like hover cars and antigravity, Pola, a young aviator, returns home to see her father, a famous scientist behind many modern inventions. Just as she gets there, her home is attacked by Valkyrian loyalists, who capture her father. This event sends Pola to seek three parts of a device called Brassheart, which can be used against the Valkrians.
The adventure takes Pola to Tibet, Monaco and back home again, where she ends up freeing her father and facing Valkyrian AI running the show in the shadows. Pola needs to make some final decisions about how she controls the device running the show, based on a couple of things she did during the road trip back home. After around 4-5 hours of gameplay, the story ends with a quick recap of how things turned out.
As far as puzzles go, Brassheart isn't offering any great innovations or memorable brain teasers. They are mostly logical in the adventure game sense. You pick up stuff, give it to people or use it on other things. Hints can be found from discussions, environments, or, if push comes to shove, asking Pola's trusty robot Pascal for a hint.
Pascal is also used in a simple lockpicking minigame puzzle. To open a lock, you need to rotate a set of wires in order. These get more complex with every lock, with more wires. I don't know if there's any randomisation on these puzzles, but even the more complex ones are possible to solve with just one move.
And that's really all I have to say about Brassheart. It looks good, but in the end, it fails to be entertaining enough, at least for me. It's not an expensive game; the full price is around 16 euros, but I got it at a discount for less than 10 euros.
If Brassheart seems like something you'd like, it's available through GOG and Steam.



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