Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) is my favourite bad game. And when I mean bad, I really mean a game with horrible design choices, which contain almost, if not everything, a designer can put in an adventure game in order to make it as frustrating as possible. As far design goes, Larry 2 is the worst game Al Lowe has done in his career. I never did manage to complete the game without a walkthrough and I honestly wonder how anyone could have done so, as it has so many things about it that feel like Al Lowe flipping a virtual middle finger to the player, while Sierra did a mint on selling the official hint books.
Let's start from the beginning. At the end of Larry 1, the polyester-clad hero thought he had found love from beautiful Eve at the casino penthouse. But at the very beginning of Larry 2, before the sinister plot, Larry is unaware of for the duration of the game, it's evident that Larry was nothing but a one night misstep for Eve and Larry finds himself void of love, again.
Remember kids: don't try to move in after one night of drunken sex. That ain't cool. |
But dollar ain't much, so wander some more and Larry finds himself from a Quickie Mart, from where he buys a lottery ticket, with random numbers, which he then takes to the TV station in order to enter in a TV-lotto show. The puzzle and the joke here is, that there's no puzzle. The receptionist has bad eyesight, so she isn't able to read Larry's ticket. She gives you the right lotto numbers and all you need to do is type those 6 numbers back to her.
What follows is a pretty long-winded parody of a dating show, Love Connection. Larry enters in as one of the lucky bachelors, who are questioned by a pretty bimbo, both in name and brain capacity. Despite Larry being Larry and the others being arrogant, Larry wins, by a mistake, a cruise with the bachelorette. After getting his cruise prize, Larry finally gets to the lotto show, where he wins a whopping million dollars.
Speed 2: Cruise Control |
Also, at this point, Larry enters into a plot, of which he is fully oblivious during his whole adventure. By another mistake, he receives an instrument called Onklunk, which has microfiche hidden inside of it. After this, there's KGB agents as well as henchettes of Dr Nonookee after Larry, but as said, he himself is oblivious about that.
The next stop is the cruise ship. And oh boy, the game doesn't inform about it, it is a timed sequence. If you fail to escape the ship in time, you'll die because of S&M loving mother of the bachelorette having her way with poor Larry. Again you'll need to loot all you can, as if you don't, you'll end up at a dead-end on the island later on.
She's not the date Larry was expecting |
After you've boarded the aeroplane, you'll again wish, that you'd picked up everything, even an item of which existence you know only if you've died, as that's the only way to find out that particular item exists. As a puzzle, it's so unfair, that even the game cheekily acknowledges it. I am, of course talking about a bobby pin, which you find only if you eat a plate of food and suffocate on the said pin. Hopefully, you've saved it shortly before finding it though. And the door you need to use the pin on you'll see only if you look specifically at a door on the tail end of the plane, as there are three doors in the room, but only two you can actually see.
There's a third door in this picture. Trust me on that. Or fourth, if you count on the door back to the seating aisle. |
Now that you're at the end game, you'd think it's all smooth sailing from here, but no. Matches and airsick bag, those are two of the three items you'll need. The matches are all the way back to the previous island, so if you don't have them, restore them. And the airsick bag is, surprisingly enough, in the aeroplane. After you have all the things you need, you can finally proceed to the volcano fortress of Nonookee, make a bomb out of hairspray and airsick bag (and because of a parser bug you'll need to do it in specific terms or you'll fail). In any case, if you succeed, you can just sit back and watch the end sequence roll on.
Final harps for the evil Dr. |
Now that the village and the island of Nontoonyt are safe, Larry finally gets the girl and he and Kalalau are married. As a special treat, the witch doctor makes a potent potion, which restores Larry's youth and hairline and all is right in the world.
Death in the hands of KGB |
See, I like the atmosphere of it and the bumbling spy parody that it is. Larry is, most of the time, oblivious that he's in danger. In fact, the only way for him to learn that he's in danger is to die: if he encounters a KGB agent or Nonookee henchette, he's good as dead, so for the duration of this game, in very unlike Larry fashion, he just keeps letting down any woman who approaches him for closer liaisons, as while he doesn't know it, the player knows that offer for sex in this one is an offer of death. As for the KGB, well, they don't offer Larry sex, but they are obstacles, which Larry for some reason just knows how to avoid. As far as the plot goes, Larry's behaviour makes no sense, as he just isn't aware of any of it.
Ah, Kalalau. Larry's second true love. |
The story of Larry 2 is also an odd little moral piece, as unlike in other Larry games, the offer for sex is always punished with death. Even with non-Nonookee women, the bedroom exploits end up in death. Only after Larry marries Kalalau does he get the happy ending. And this all makes it a very odd Larry game.
As for music and sound effects go through, Larry 2 is a disappointment. While it does support sound cards, unlike the first game, it still doesn't have a huge soundtrack. Even with the MT-32 emulator like Munt, it's a pretty silent game in comparison to something like Space Quest 3, which made most of the MT-32's atmospheric SFX capabilities.
This jungle. This jungle is one of the worst gags in the whole game. At the same time, it's one of the few places to use MT-32 SFX capabilities, so that's something at least. |
Yet still, I like it.
Larry series is available through GOG.
In the end, Larry gets the girl and gets young again. The barbershop is one continuous joke in the game. |
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